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All you need to know is how to accelerate and that you should try to finish in first place. This is one of the benefits of most racing games at the surface level. Perhaps for The Need for Speed series or Hot Wheels Stunt Track Driver games, that’s easy enough – even without tutorials for those games, most people would be able to pick up and play them without issue. Its easy to assume that, by later installments, your player-base will understand how to play the game you’re making.
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Alongside that, the gameplay itself leaves a lot to be desired due to controls, the various game modes, and general performance issues. Its easy to say that there are fun aspects to discuss, though its nothing that actually changes much. WRC 3 World Rally Championship rally, although a fulfilling experience on its own, suffers from being the next installment to a series without adding anything new, groundbreaking, nor genuinely fun with its existence. Inherently, there’s nothing wrong with making a racing game that is pure fun and ignores these two ideas, so long as they’re done in a sincere manner. The goal of any good racing game is for the entirety of the experience to build a fluid racing experience or, if the title is the next installment, improve upon previous entries.
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